Friday, December 24, 2010

Howling Ghost Badlands, Knalgans versus MysteryExclamation's Rebels

Howling Ghost Badlands is an odd map in that it's basically diamond-shaped from the directions you can start in and, what's more, it actually matters. There's stuff (villages) in those corners, so you ought to fight over them. Also fake villages and villages that are hard to see. What's with that, anyway?

In any even, I started with a good deal of outlaws and other things that move fast, and took over my side of the map quickly. I advanced my leader at the same time, and then grabbed a bunch of dwaves when I got to a forward keep.

I then pressed the attack via dwarves on the west, and used dual footpads on the eastern front to trap and attack an elf. I later followed up with a dwarf. Early on I took a village, and I managed to hold onto the 1 village advantage the whole game (thus I had about 133.33% more villages than my foe my 8 villages to her 6 villages).

I got some good ulf-usage in the cramped quarters of the western battlefield (or against elves in general, really...), but overall the steadfast power of the dwarves triumphed over the pansy elves and their frail human allies. Meanwhile, the eastern front went alright, and I generally distracted people there until her leader got involved. 70% dodge doesn't work against marksmanship. Oh well. Instead, I fled and grabbed villages instead, which worked out pretty well for me.

I eventually crushed her forces on the east, and then attacked forward, took her semi-forward keep, and recruited three ulfserkers with all the money I was getting.

Urfserker > Elvish Marksman

I won.

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