Showing posts with label Comeback. Show all posts
Showing posts with label Comeback. Show all posts

Friday, December 24, 2010

Freelands, Rebels versus Tonepoet's Northerners

This battle was against Tonepoet, who is overall better than me. He also plays quite differently than Christy - Christy prefers to fight in solid battles, while Tonepoet tends to move around a whole lot, grabbing villages.

I grabbed all my villages pretty quickly, then advanced south two fighters and an archer in the middle, and a shaman and a scout on the west. As I found, he had recruited fairly heavily into wolf-riders and assassins and trolls, with a conspicious lack of grunts. Oh well.

He killed my scout and my shaman, who, following standard defensive doctrine, clung to the defenses near the mountains. They were pinned down, and eventually died to terrain-ignoring assassins, etc. He also swept by with his wolf riders, and seized a bunch of my villages, taking about four of them. I recruited units to attack his wolf riders, and moved my other forces over to deal with the threat. Eventually I got them all, but by then he had gotten a good deal of money, and swept up the other side with wolf-riders and assassins. I tried to go home, but he sat on my keep with wolf-riders, and 70+ gold burned a hole in my pocket.

Eventually I was able to drive off his wolf-riders and recruit, and soon things were going much better. Over the course of the game, I had killed many more units of his than he had killed of mine, which almost made up for his economic advantage. I fanned out from my keep with my units, killing a few of his, and managing to outnumber him in that part of the field. Things were looking up - I might pull even! However, I was a bit careless with my leader, and he got killed by archers and wolf-riders and a few other things. So I lost.

Very annoying, but quite deserved. If you don't keep your leader safe, then that's a big risk you are taking. Still very annoying.

Really need to learn to deal with mobility better. More units spread out to block, etc. Less of my tight formations, etc.

Many more games to go.

Thursday, November 18, 2010

Caves of the Basilisk, Drakes versus MysteryExclamation's Northerners

http://www.4shared.com/file/2Tx2BoJG/2p_-_Basilisk_ME_Fixed.html

So a few nights back, I was playing truth or dare with the folks on vent. Since Truths are easy, I went for Dares. Kallaster dared me to... well, let's just look at the chat.
What can you draw from this? Well, I had a series of objectives. Lose the game, and make it look like it was fair. At the same time, show in the game that I could have won, but threw it.

11/16 22:48:22 Kallaster: I dare you to play a game of Wesnoth with someone and purposefully lose.
11/16 22:48:31 Kallaster: *evil*
11/16 22:48:35 Yineth: screenshots or it didn't happen
11/16 22:48:40 Nil Athelion: Screenshots?
11/16 22:48:44 Kallaster: mmhmm
11/16 22:48:44 Nil Athelion: I can give you a bloody replay.
11/16 22:48:45 Kanhef: (This is why legalese is so convoluted, to avoid ambiguous interpretation)
11/16 22:48:47 Kallaster: :D
11/16 22:48:54 Nil Athelion: Or computer-cam a replay.
11/16 22:48:54 Kallaster: yes, replay
11/16 22:49:03 Nil Athelion: With commentary.
11/16 22:49:09 Yineth: < 3
11/16 22:49:29 Nil Athelion: Do you want me to make the other person think that I am playing hard, or do you want it to be obvious that I am throwing the game?
11/16 22:49:40 Yineth: playing hard :3
11/16 22:49:44 'Nil Athelion' has left the chat.
11/16 22:49:48 Yineth: >.>
11/16 22:50:05 Nil Athelion: Kall, what is your opinion.
11/16 22:50:07 Nil Athelion: ?
11/16 22:50:09 'Yineth' has left the chat.
11/16 22:50:21 Yineth: Bye bye Dopples
11/16 22:50:54 Nil Athelion: (Also do you want me to lose by leaving my leader open to assassination, or by over-all defeat?)
11/16 22:51:12 Nil Athelion: (Actually, it would have to be over-all.)
11/16 22:51:25 Nil Athelion: (None of the players I play against are really good at leader-ganking.)
11/16 22:51:30 Nil Athelion: (It's sort of my specialty.)
11/16 22:51:35 Nil Athelion: Okay.

I decided that I shouldn't make tactical mistakes, but rather sweeping strategic mistakes.

Mistake 1: Recruiting all pierce-vulnerable drakes, and only Fighters and a Burner.
Mistake 2: Doing a very ill-advised attack through the middle, where the great mobility of Fighters is negated.
Un-mistake 1: MysteryExclamation is playing Northerners, who have very little pierce.
Un-mistake 2: I send a fighter around the side - she doesn't notice, and he grabs all the villages.
Un-mistake 3: I slaughter her attack on the side.
Mistake 4: After slaughtering her attack on one side, I ignore the other side, save for the village-grabber (who I send to an early death).

By the time all the drakes are dead, I'm making 24 gold a turn... so I'm really winning. Her level 2 turns what should have been me scaring her off into... well, she loses her water-mobile level 2. I fight back a bit, and wind up with three level 2s, all saurians.

Mistake 3: So I decide not to recruit units until my current attacking force is done. Should put a damper on things - plus I have oodles of gold by this point.
Un-mistake 4: I seem to be winning. I crush the center, and dominate one of the sides.
Mistake 4: I don't take villages. It would have been seriously easy just to claim all the villages and let her run out of units, even against my guys.
Mistake 5: I don't kill her leader, despite the many opprotunities to do so from my level-2 magic-users. And everyone else, really.
Un-mistake 5: I still seem to be winning - even with her recruiting a few people, I still have most of the villages, and she's too busy to take them back.

...time to get tactical - I pit my magic-users on bad terrain against a high-HP unit in a village. Looks like he's going to die anyway, but I hold back my nearly-level-2 Clasher on the side, and give her enough time to kill them, leveling up some of her units. Also do things light attacking with low-health level 2 guy, using pierce-vunerable drakes against pierce-happy Goblin spearmen, etc. I even manage to bother up the battle in the west.

Un-mistake 6: She sees my Clasher. Now I have to attack with it, or everything looks silly. He has a chance to kill her leader outright. Awkward. Fortunately he fails, and "merely" levels up. I attack her leader again (she has more health now), and let her forces surround and kill my level 2 (rather than running off to a village and getting support.

And now it's just a matter of making it look real.

Mistake 6: I have 190 or so gold. I buy only six saurians with it. That's going to be my excuse for having no waves of re-enforcements - I was building up Saurians with all my money. Or something.

Mistake 7: I split my unnecessarily meager forces between two fronts, rather than using their skirmishing and range to concentrate power and kill things.

Mistake 8: I get my leader trapped out on the front-line (in the cave) so he doesn't look stupid not recruiting anything.

...and then I lose! Simple as pie! Kinda!

Are you happy now, Kallaster?

Monday, November 8, 2010

Hamlets, Drakes versus MysteryExclamation's Rebels

http://www.4shared.com/file/9NDKYqwg/2p_-_Hamlets_Christy_replay.html

So Drakes are probably my best race, all told. But, as I am lead to believe, my Drakes game is... different than most. I have a heavy predilection towards Drake Clashers, with their glorious 6-4 pierce attack, buttload of hitpoints, and good resistances. However, the way drakes are mainly played takes advantage of their mobility, and of their ability to pack a high density of attack power into a few open hexes of attack. Consequently, I've been trying to recruit units other than Clashers, Augurs, and Skimirshers. Like Burners, or like Fighters.

Thus, for this game, I tried to recruit a good mix of units. I did get two Augurs by accident. I also tried my best to measure out how to get a good second turn of everyone getting to villages. It worked... alright.

The lead-up to the first battle started more or less as planned. I jabbed at an isolated Scout to drive him off for the night, then retreated. (The scout jab was so he didn't prevent my retreat, and also target of opportunity.)

However, this got a bit derailed. I can't stem my blood-lust, apparently, and there was this juicy mage... right... there... So I killed her, taking one more unit than I expected. I put the Saurian on the far end, because it was night, and the thing was chaotic, right? Well, I neglected to put it on good terrain, and the different between 40% defense and 60% defense is him taking 150% more damage, and dying. To a shaman!

But after a mediocre assault on her side, I found that the majority of her forces were on relatively bad terrain, all clumped together. I decided that, since the sun was about to rise, I should trap them there, killing as many as possible. It was the reverse of my augur - now they were on 40% terrain, with measly elven hit-points.

Well, despite relatively high kill chances for a lot of my attacks, nobody quite managed to die, surviving with 7, 1, and 1 hitpoints. Also my leader managed to miss all 3 times against the archer, which was embarassing, since the archer had only 19 hit points. Silly mountains. Otherwise I would have been able to finish off the Scout with my Augur, and then use his square to finish off the fighter (or the Shaman) with my Burner.

Things after that went... pretty badly. My Skirmisher, the one who only hit the Shaman 1 out of 4 times, despite a 60% chance to hit, happened to be both at the edge and on bad terrain. He got shot four times by an archer, speared once by a Merman... and then killed by a shaman. A shaman who leveled up from it. Into a Druid.

Druids are... bad mojo. Not only do they have slowing attacks, which seriously mess drakes up, but they also heal 8 hitpoints a turn to everyone around them. "But Nil, don't villages do the same thing?" Well, two things: First, a druid can move with the troops, healing them every turn, and secondly, a village only heals one person for 8 HP. A druid can heal up to six people, each for 8 HP. That's a good 48 HP, more than a Drake Clasher. Even half of that (which happens more often), is 24HP, which is about 2/3 units worth of HP. Getting two units of HP every three turns is... not what I wanted.

On the bright side, she hadn't slowed anyone yet, and it was day, and I was Drakes. I attacked with my leader, who hit once, then with my fighter, who hit once, and then (cutting down the wounded scout) with a Clasher, who hit once. That's 10 attacks against a 40% defense. It hit at half of the average number, leaving the Druid at 6 HP. One more hit - is that too much to ask for?

On the next turn, MysteryExclamation opened up with an Archer, and with help, killed my Fighter, releasing the druid from her hard pin. She ran away, to heal and fight (okay, heal others) another day.

Except... ME took a really long time on deciding the placement of her fleeing units. Suspiciously long. Checking my units, indeed, one of the forward Fighters had a move speed of 7, just enough to get him in range of of her Druid. My wounded Drake was in range to kill one of the wounded units screening the Druid, and so I was off! I slew the wounded unit, and flew past his corpse with my other drake to slay the foul witch. Druid. It worked. (I also freed my leader from being pinned, so I could move down and get back to my castle to recruit.)

Well, it worked, except that instead of having roughly equal losses on both sides, I left myself exposed and took heavy losses the next turn. As in, both my Fighters died, including the one that was almost leveled up, and then she killed my healing Augur and a Clasher. This left me with my leader and one Drake Burner against her entire army. She had 7 units, and her leader. Drakes are tough cookies, but that's pushing it, especially since drakes are uniformly weak to pierce (Clashers aren't technically weak to pierce, but they are resistant to almost everything else).

What to do? Well, I thought I was going to lose, but perhaps the situation wasn't that bad. Losses on both sides were roughly equal, albeit because the Druid counted as a lot of money lost, even if she didn't have to pay to recruit it directly (she paid 15 for a shaman and got a druid, rather than paying 35, the actual value of the unit - leveling up makes you money, you see. And that's not counting the insta-heal).

I got back to my castle, and suffered an attack by a spearman on my leader, which put the unit 1 xp away from leveling. I got to my keep, and recruited a bunch (two) of pierce-resistant Clashers, a Burner, and an Augur. Woo, built-up money!

However, on the next turn, the spearman attacked again and leveled up. Fortunately her horde of units was still only entering my field of sight (specifically, killing my original drake before he could level up). I attacked her level 2 with an Augur, my leader, and two drake clashers. That's 13 attacks of 6 damage each from the melee units, and a 5-3 magical attack. Understandably, he went down like a brick of bags. He also gave one of my Clashers half the XP he needed to level up (Clashers take 32 XP to level up, and a level two gives 16 XP, twice that of a level 1).

The next few turns were... tense, but the sun was rising and she was attacking with Elvish Fighters and Mermen Hunters. My Augur held out admirably against three attackers (finally on good terrain, see?), and then I killed one of them with my experienced Clasher, and then another with the mighty fire attack of a Burner and a Clasher's massive attack. Her counterattack almost killed my experienced Clasher and my Augur, but they lived with a little health.

Now, here I had options. As previously mentioned, leveling up heals the unit fully. I wasn't about to sit around and heal via villages when she controlled the majority of the map - it was live or die, kill or be killed. ...I used my leader to weaken a Fighter, then killed him with my Clasher, leveling it up into an Arbiter, and then used a Clasher to weaken the (primarily ranged) Hunter, and finished him off with a magical attack (70% to hit, one hit needed, but if the opponent got an attack, they would have a 60% chance to kill me. But 60% of 30% is only a 18% chance, so you can see where attacking is handy - the Drake case was very similar). I finished off another unit with my Burner and a Clasher, using that obscene Drake attack power to my advantage.

Suddenly I was winning again. She may still control most of the board, but I had more better units. A Clasher is nothing to trifle with, and I sheer outnumbered her now. With Drakes!

I swept upwards, wanting to take back my villages and end her economic advantage. My Clasher's enormous 18-2 attack worked wonders against any elf with less than 36 health (I.e. all of them), and my units were still clumped together. She recruited a Wose, for whatever reason (more on that later), and I killed that. I chopped up Archers as they came by, etc. She didn't do a very good job of grouping up for a counter-attack, and I carried onwards up the map.

I was leery of making the same mistake as her, and so when I pressed near to her castle, I made busy getting villages and converting my field advantage into an economic advantage. Her leader, a Druid, came out of the castle to fight or die, since without the money she was going to lose anyway.

One of my Arbiters killed her in two hits.

Victory!


(Notes: Woses are a questionable choice against a Drake player - this is not just because fighters and burners deal fire damage, but also because because they only deal impact damage, to which every drake has a 20%-30% resistance. Additionally, Woses are slow, which means drakes can avoid them until they can grab a burner to attack with, and since drakes are fast, they have a sight-range that sees Woses moving into forests to hide. What's more, Woses are resistance to Impact (40%), and pierce (60%). However, every Drake unit has a blade melee attack, so there isn't even that advantage. The only thing they can do is slaughter Saurians, who have 26 and 22 HP, a 10% weakness to impact, and happen to melee in pierce and impact only. (And a ranged attack of cold, but why the Augur is attacking rather than running away is beyond me).)